> For the complete documentation index, see [llms.txt](https://lukas.gitbook.io/blood-forge/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lukas.gitbook.io/blood-forge/gameplay/gameflow/medkit.md).

# Medkit

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Medkits are vital consumables in *Blood Forge* that play a crucial role in replenishing your character's health (HP) and ensuring your survival within the treacherous dungeon. Here's a summary of how medkits function:

* **Healing Effect:** A medkit restores 10 HP to your character upon use. This immediate health boost can be a lifesaver when facing the relentless challenges of the dungeon.
* **Source:** Medkits can be obtained as drops from defeated Goblins. However, they are not guaranteed drops and are subject to chance.
* **Drop Rates:** The probability of obtaining a medkit from a killed Goblin varies depending on the game's difficulty levels:
  * *Easy Level:* On easy difficulty, there's a 90% chance that a medkit will drop from a defeated Goblin. This higher chance of drops makes it relatively accessible.
  * *Medium Level:* On medium difficulty, the chance decreases to 80%, providing a slightly lower but still favorable probability of obtaining medkits.
  * *Hard Level:* At the hard difficulty level, the drop rate further decreases to 70%. Medkits are less common on this challenging setting, emphasizing the need for strategic gameplay.

Medkits are precious resources that can mean the difference between life and defeat in *Blood Forge*. Players must strategically manage their medkit usage to ensure they have enough health to endure the dungeon's waves. Adapt to the varying drop rates and use medkits wisely to maximize your chances of becoming the ultimate dungeon conqueror.

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